The game makes an incredible emphasis on the positioning of your heroes some abilities are only available in specific rows so keeping the position of your heroes and messing up the enemies position it’s a key part of the gameplay. One bad dungeon expedition can set you back hours of gameplay towards the end of the game. I wouldn’t say it’s a roguelike, but it has permadeath once one of your heroes dies in combat is gone most likely forever, this makes the game incredibly punishing. Lazy developers created this console war.Darkest Dungeon is about making the most of a bad situation That’s the first part of the message that welcomes you into the game and I think it describes it perfectly, this game is hard sometimes even unfair but that’s why it so satisfying when you get to beat it.ĭarkest Dungeon is a unique fusion of Side-scroller/RPG. How is PS4 more powerful since it cant even run games at 60 FPS at 1080p? How dumb are you? Look at Destiny, Wolfenstein, Assassin Creed Unity? How about Forza 6 on XO? Probably the dumbest comment of the century on Steam. no you can not optimize everything to run on a gameboy. And even tho people that have no idea what they are talking about keep claiming. As a code monkey myself i can definitly tell you that it is no fun to take out parts of your logic to make the game run on inferior hardware. This is the Nr 1 reason xbox is falling behind on ports. So, until a game is almost bug-free, don't expect it to appear on xbox. Sony has changed their minds on the subject, allowing developers to patch their software frequently, with little delay, and at negligible cost.Īs far as I know, Microsoft still charges about $40,000 per patch, and it takes about 2 weeks to implement. Originally posted by Danceofmasks:Microsoft has been a bit stubborn on the subject of patching.
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